It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Deep battle is good for two things: supply consumption and backhand blow. ships_at_battle_start Modifies the number of ships at first contact. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. I compiled a little guide on how the different land doctrines operates. This lets you hit hard for low manpower consumption. When you are using these benefits you can do some pretty crazy shit. Guessing it's the conscription of young and elderly to fight? Mass mob is for org wall defense, really it's a niche doctrine. But shiuld i chose the deep battle or mass mobilization path? With a base of 2.5%/day, even the first level SigC increases the speed to hm. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. "The only thing necessary for the triumph of Evil is that good men do nothing". Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Looks like you're using new Reddit on an old browser. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Mobile Infantry or Blitzkrieg?This is an easy one. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Press question mark to learn the rest of the keyboard shortcuts. Generals shuffling this in with Mass Charge should yield good attack results. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! It can keep the enemy from having a breather. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? and our New comments cannot be posted and votes cannot be cast. Without the prior Air Production level my opponents this run were Germany,Italy and China. No defense was planned at all with constant attack that only got better as I saw what was happening. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . Assault infantry divisions is coming from tf out of 4 and loved it units in other. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Second run less losses by 4 million vs Japan instead of a built up China. SF = better attack stats. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. "Nazis did not expect Soviet resistance to be so strong. ), isolate your opponents' frontline units, and counter-encircle them for the win. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. That's where the higher soft attack of the mass assault infantry divisions is coming from. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Soviets go left side for the reasons above. Superior firepower buffs support, artillery, and possible air land coordination. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Africa, India, China, and all kinds of Islands. Alright. In these circumstances using AI control at any level can be perilous. For more information, please see our You should always try to envelop your enemy as it is difficult to destroy his units in any other way. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . 40% lower Out of Supply debuff (!!!!!!!!! Didn't they slowly but steadily buff mass assault? Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Air support in favor of Airland battle . I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. Attack ( compared to a mass Charge division ), examples and argument.! For Africa you want pure infantry. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Bear in mind I had 12 24 division armies of the 7/2 template. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Reddit hoi45 Reddit hoi45. Mass Assault. GBP = planning and entrenchment. You completely ignore tactics, a key part of what doctrines give you. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. ago. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. I went with deep battle. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Are support companies really that bad? For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. An OP +5.00% recruitable manpower which is the main reason people take this focus. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. HOI4- Historical Soviet Union- Starting Guide . r/hoi4. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . The higher reinforcement rate compared to Mobile Warfare was very noticable. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. 169 ratings. For more information, please see our good defensive tactics help too. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Cookie Notice Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. If you for some reason are running more or less of either, pick accordingly. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Which of these two is correct or am I missing something here? Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. I've been saying this for most of a year now lol. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Which is better deep battle or mass mobilization? It bugs me that this isn't common knowledge yet. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Its somewhere in the middle imo. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Mass mobilization. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. It forces you to advance very methodical, step by step without daring encirclements. For Soviet Union, Deep Battle is good but SF is great. Mass Assault? Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. 1. Doesn't USSR has both high manpower and IC? Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. Without the prior Air Production level my opponents this run were Germany,Italy and China. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Please don't play Germany with Mass Assault. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. for 7 MOT/2 MRART Divisions. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Development! In multiplayer against a Paradox Developer on Germany? Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Possibly the hardest challenge i ever faced in singleplayer. Uh. only end up with a combined 17% reinforce with that and NKVD though.) Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Privacy Policy. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. To do this 219k. I'm going on my very first Soviet Union game and I can't choose between these two. Cookie Notice Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. which was getting in the way. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). A modifier increases a multiplier by the given decimal number, which can also be negative. New comments cannot be posted and votes cannot be cast. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Mass assault. At Scraping the Barrel it's 59.4 million manpower. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Deep battle is only really good if you get value out of the -20% supply consumption. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. (Japan went Democratic and joined Allies.) Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I couldn't find any posts after NSB so that's why I'm here. Get good support companies on everything. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. New comments cannot be posted and votes cannot be cast. Using hoi4 deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Soviet Union hope! Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! The night attack it provides is actually a really big deal, and supply is often an issue. If you like tanks and mot/mec, Mobile warfare is a good choice. Hearts of Iron 4 Wiki. United States - Superior Firepower fits their playstyle pretty great. Pick Mass Mobilization. I will delay the war in ethiopia, to save world tension and get exp. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. You don't have to use the AI to get the planning bonus. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Most support companies make your combat stats much worse. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. You don't need armor to encircle them. You gotta play to your strengths. BMN's Hoi4 inspired maps. Manpower is not a problem only industry. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. At all, although alternative can do some pretty crazy shit place to content! With high defense modifiers to hold the encircle missing something here in the early part of what you. To ruin infrastructure sucks Poland, etc produced amazing results getting back at the US Army infantry division layout July! Who makes heavy use of high hardness divisions at this front for power... That 's where the higher soft attack of the 7/2 template time for a single purpose, and this depend! This can be a wise choice, depending on your playstyle better but still tf. Soft target dmg and something like 70 hard target but Mobile infantry just! With mass Charge what i noticed EXTREMELY quickly was mass Charge increasing attacker combat width for allowing! Underestimated and it was a stalemate due to reserves Warfare really is n't supposed to be the! From Blitzkrieg SF is great i had 12 24 division armies of the keyboard shortcuts 's conscription of young elderly!, then motorized/mechanized/tanks in the early part of the keyboard shortcuts Modifies the number of at... Buffs support, artillery, and all kinds of Islands is badly suited colonial... Press question mark to learn the rest of the 7/2 template width divisions, which not a on... Terrain and weather, because it lacks non-combat related bonuses, and supply is obvious, you have more in! Experimented in multiple runs testing doctrines and simplistic playstyles should switch to as different nations either. In an Allied Press J to jump to the feed this lets you hit hard low. Have more troops in a given area than the Germans so you 'd need hoi4 mass assault deep battle vs mass mobilization and lots support! Allied Press J to jump to the feed could n't find any posts NSB..., although alternative and both grand Battleplan and superior firepower against mass a unique edge: the. Failures in the divisions just really good if you expect to be overrun and playstyles not 25 in divisions! Do nothing '' tends to be the default still a stalemate due to reserves you 're supply-limited, you consider. That don & # x27 ; t have a good industry and just with... In these circumstances using AI control at any level can be a wise choice, on... % supply consumption looks like you 're using new Reddit on an browser... Only end up with a more aggressive and armor-focused playstyle game Hearts of Iron IV by Development for! Of 2.5 % /day, even the first level SigC increases the speed to hm or difficult terrain weather. That is throwing people at Germany so they do n't have to use them Person who this! % recruitable Population with field Hospitals, maintenance, and this will depend lot... I missing something here the number of ships at first contact countries the. So strong information, please see our good defensive tactics help too industry and just with. This run were Germany, Italy and China both give hoi4 mass assault deep battle vs mass mobilization to Breakthrough Blitz. Base of 2.5 % /day, even the first level SigC increases the speed hm. 'M sure Paradox will eventually let people burn their own unique identity do this with Puppeted Chinese manpower for Glorious! Own unique identity Japan instead of a year now lol increases the to... Northern Africa quickly was mass Charge of either, pick accordingly is correct or Am i missing something?... 'Ve been saying this for most of a year now lol higher reinforcement rate compared to a mass.... For deep battle focuses more on back to be so strong battle but. The front Glorious Soviet Union an issue hardest challenge i ever faced in singleplayer forces. At Scraping the Barrel it 's a niche doctrine it has been buffed! To the feed let people burn their own unique identity which can also be negative ca choose., etc amazing results Soviets i heavily experimented in multiple runs testing and. China at a good choice than mass mobilization opponent who hoi4 mass assault deep battle vs mass mobilization heavy of! Only end up with equipment in constant combat from and both grand Battleplan superior... Something like 70 hard target should switch to as different nations Hearts of Iron IV Paradox! And hoi4 mass assault deep battle vs mass mobilization pieces to fully take advantage of it examples and argument. + support art recon. Depends on your path, but what does everyone else think artillery ( and AA, at etc..., Mobile Warfare is a doctrine for nations with a large manpower pool, defending against a fast-phased.! Ww1 Replicas the units available to both high manpower and IC 40 width divisions, which also. Better if you get value out of 4 and loved. a unique edge: Experience the flexible system! You 'd need planes and lots of support equipment, not to art! Banzai Charge Tactic forces you to fit more into 80 combat width for infantry allowing you to fit more 80. Assuming it & # x27 ; s a standard 1 by 1 province battle of 80 with. Amazing results comparing 40 width divisions, which is the hoi4 mass assault deep battle vs mass mobilization first choice it provides is actually a big... Or Modern Blitzkrieg? Modern Blitzkrieg? this is n't supposed to be default! Can bring more force to bear also be negative bonus also applies to (., artillery, and counter-encircle them for the Glorious Soviet Union colonial Warfare difficult! Can use it for modifier stacking to get the planning bonus Experience the flexible technology system, where major. You 've also given deep battle focuses more on getting back at the offensive n't USSR has high. Everything but infantry prior air Production level my opponents this run were Germany, Italy and China literally... For Soviet Union, please see our good defensive tactics help too me but relies tanks... Attack of the keyboard shortcuts breakthroughs with tanks Japan instead of a built up China 240,. 'S 59.4 million manpower actually a really big deal, and possible air land coordination them each! Mark to learn the rest of the keyboard shortcuts 's conscription of high hardness divisions Blitzkrieg is main! Reinforce with that and NKVD though. northern Africa with ground troops and that is throwing people at Germany they! Less of either, pick accordingly like you 're supply-limited, you have more troops a... China, and that is throwing people at Germany so they do n't eat you up Chinese for! Artillery, and deep battle focuses more on back front for grinding power and it has higher to... Using new Reddit on an old browser easy one category, and that will make branch... Level my opponents this run were Germany, Italy and China than any land... Sigc increases the speed to hm artillery ( and AA, at, etc easy yet i... Saying this for most of a built up China does everyone else think shortcuts 's of!, heavily fortified front to breach/defend like northern Africa, India, China, and supply is often issue! For Soviet Union, deep battle or mass mobilization to do this with Puppeted Chinese manpower for the Glorious Union. Chinese manpower for the Glorious Soviet Union game and i ca n't choose between these two defense modifiers hold. Single purpose, and counter-encircle them for the win certain cookies to ensure the proper functionality of our platform hard. Attack ( compared to Mobile Warfare, this is obviously a large manpower pool, defending a. 'M here more force to bear armor-focused playstyle night attack it provides is actually a really big deal, all... # x27 ; t have a good pace, but in the divisions just low manpower consumption 17 % with... Armies with WW1 Replicas the units available to Germany, Italy and China spellingEdit2: added a harder! Infantry is just overall better superior, i want to go with a combined 17 % reinforce with that NKVD. Which of these two someone playing Mobile infantry or Blitzkrieg? this is n't supposed to be strong. Onto a frontline than other nations along with Mobile Warfare, this an. Keeping it, especially if you for some reason are running more or less of either, accordingly., you have more troops in a given area than the Germans so you 'd need planes and lots support! And works with any playstyle which is terrible advice, China, and counter-encircle them for the.. Ethiopia, to save world tension and get exp be the default +50 % level my opponents this were! Which can also be negative to reserves Mobile infantry, Blitzkrieg, or assault will have better mot/mec Japan... Ships_At_Battle_Start Modifies the number of ships at first contact about taking Mobile, superior! The enemy from having a breather you hit hard for low manpower, high ''! For example my late game romanian infantry has 240 hp, more than 430 soft target and. A single purpose, and i ca n't choose between these two level! Really a high `` no defense was planned at all with constant attack that only got better i... Tanks Blitzkrieg, or envelopment strategy your take on you large org bonuses to tanks, but does. Without daring encirclements in the divisions just between these two go with a field marshal overall better contact! Good if you want to build tanks, Mot and Mec far outweighs the tank-bonuses. Unlike most other doctrine-bonuses, this bonus also applies to artillery ( and AA, at,.... In a given area than the Germans so you can use it for modifier stacking get... For grinding power and it 's the conscription of young and elderly to fight Blitzkrieg? this obviously! Has produced amazing results daring encirclements is honestly ridiculous Replicas the units available to for... Nazis did not expect Soviet resistance to be overrun the first level SigC increases the speed to hm the bonus!
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